Showing posts with label Crowdsourcing. Show all posts
Showing posts with label Crowdsourcing. Show all posts

Thursday, 8 October 2015

Crowdsourcing a Song

Remember when I blogged about Twitch plays Pokemon? Now there are people trying to create a song through crowdsourcing. The lyrics will also be crowdsourced too! A melody is being generated in real time and each note is voted by the crowd or also known as wisdom of the crowd.

I have viewed the song and played and so far it does sound really pleasant! Sometimes you just have to wonder that the introduction of the internet has created incredible things and produced amazing feats.

For the source more information, check out the website where it is being generated https://crowdsound.net/

Also vote and help create something unique!

song and crowdsourcing
Screenshot of the website https;//crowdsound.net


Friday, 31 July 2015

Incredible Foo fighters Learn to Fly Rendition by 1000 rockers!



This absolutely gave me goosebumps and how incredible that 1000 musicians could convene and play a beautiful rendition of learn to fly just to get the real Foo Fighters to come play in their city. It sounds amazing and beautiful! Check it out!


Wednesday, 6 May 2015

Twitch Plays Pokémon


Twitch Plays Pokémon


Twitch plays pokemon
"Twitch plays pokemon animated" by Source (WP:NFCC#4). Licensed under Fair use via Wikipedia - https://en.wikipedia.org/wiki/File:Twitch_plays_pokemon_animated.gif#/media/File:Twitch_plays_pokemon_animated.gif

One of the most incredible scenes I witnessed on Twitch was when Twitch viewers played Pokémon through the chat channel or IRC by inputting words which translated to actions on the screen.

This social experiment had over 50 million views and over 80,000 concurrent viewers trying to move the character. Twitch estimated that over 1 million different viewers participated. The channel was chaotic, yet somehow it was addictive to try and see if the game could be completed. On March the 1st, the game was completed after 2 weeks (with a few tweaks).

This was an incredible feat and I myself, tried to help and give input into the game for a good few hours. I believe this experiment gave way for new interactions and a new original way to use live streaming than just spectating. It shows that even through chaos, that order can appear through the midst and still complete something through crowdsourcing. It shows crowdsourcing is a valuable way of working. Furthermore, It gave way to new games catered towards viewership and live streaming such as Choice Chamber as well as Quiplash. I further believe that while this experiment was not the first of its kind, it was the first in its type to really become popular and viral. This then gave popularity to more interactive games for spectators of Twitch. Recently Twitch has tried to complete the game Dark souls and eventually succeeded after 43 days

There is certainly potential for more interactive games for live viewership and I believe that developers are considering and taking this into account when developing games. Even if they do not, they cannot ignore the popularity that is Twitch as well as the importance of live-streaming. The input of viewers can produce important crowdsourcing material as well as paving an alternative way for games to be played, but still enjoyed.


Source: http://www.twitch.tv/twitchplayspokemon 

Other Reading:  

Ramirez, D., Saucerman, J., & Dietmeier, J. (2014). Twitch plays pokémon: a case study in big G games. In Proceedings of DiGRA (pp. 3-6).

Margel, M. Twitch Plays Pokemon: An Analysis of Social Dynamics in Crowdsourced Games.